InnerSloth’s idea for a Mafia-like game inspired by The Thing (1982) met with moderate success after being picked up by Korean and Brazilian audiences. The team was considering a sequel when, in summer 2020, the game was featured on Steam. This moment catalyzed Among Us to break the eight-digit mark in daily users, turning the game into the phenomenon we know today. But how did they deal with their sudden, explosive success?
top of page
bottom of page
Kommentare