It all began with the release of the Oculus Rift in 2012, a VR headset connected to a monitor that immersed the user in a 3D virtual experience. Since 2012, VR has changed the video game industry and also brought changes into education. Throughout the years the VR headsets became smaller, mobile, a lot more powerful, and cheaper, making it more accessible for everyone.
The fact is, traditional education hasn't change too much throughout the course of history. VR has the potential to finally make a change on how students are learning, because it can transport them from their boring desks to the time of the Roman Empire, let them mix toxic chemicals without any risks of injury.
VR can benefit students in many ways, one of the most important is learning by doing, students can learn by doing and experimenting, instead of reading from a text book.
For example, Google Expeditions has made a lot of virtual reality spaces for students to explore, from geographical locations, to diving under the ocean. They can experience a lot of places without an expensive trip.
VR is just beginning to raise in popularity, in a few years it will transform how we think about education, training and simulations. Further reducing costs, risks and many other negative factors.
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